Sunday, August 14, 2016

Journey of the Soul-Linker, Part 9



You and Melly now stand alone in the empty village square, surrounded by half-devoured candy houses. Syrup sparkles in the sunlight. Sprinkles slide to the ground off a nearby roof that's got a big, slimy chunk bitten out of it.

"Were the people made of candy, too?" you wonder.

"They were. Gingerbread people. Folks say that's why they were so dang militant," Melly says. "But you can be militant without wiping each other out, I say. I'm militant as heck."

"What do you mean, militant?"

"Well, if you were made o' edible stuff, you'd be armed all the time, right?"

"Aren't we all edible stuff to someone?" you ask.

"Sure, and do you hang out unarmed with those someones? Bears or whateva."

"Sure, if there's mutual trust there."

Melly rolls her eyes at you. "Wrong answer. Trust but verify, I always say. Ain't nothin' better to verify with than a good ole laser-sword. Anyhoo, so they did well for a while, but they didn't count on the slime in their DNA. 'Member how I told you it's gotten into errything in our world? Well, they didn't defend against that. So their protectiveness turned to jealousy, to paranoia, until they jumped at erry little thing. Fear's mighty dangerous."

"And they wiped each other out." You gasp in realization, almost smirking, because the image of primal, horrified chaos, of men and women running through the streets with axes, families eating each other alive as votes are taken on who's the traitor, children huddling in the dark as insane caretakers hunt and whisper "I know you're a monster, I know, I won't let you eat my children"--the whole thing seems different when imagined through the lens of gingerbread people.

Melly begins to trudge through the village streets again, pressing onward again, and you follow. You contemplate asking her if you can break off a roof to carry in your pocket, but you realize very quickly that would be disrespectful, and you hold your tongue and your half-smirking laughter at bay. This place exists to petrify, to mark the memory of the little candy people who went insane here. You've got to learn to respect that.

"I'm surprised you're not mad at him," Melly says presently.

"Mad? Why would I be mad?"

"Took your agency and all that. Didn't let you save yourself. You're the protag an' all." Melly shrugged.

You look around at the deserted streets. It's hard to be mad when someone saves you from goo-assimilation! If anything, you're mad he didn't save all the little candy people. 

But then again, isn't she right? Aren't you supposed to be the master of your own story, opening your own doors? "Yeah, well, I am mad," you say, with not even a quarter of your heart in your puffed-up voice. "We had it under control."

Melly smiles and looks up to the sky, and you have a distinct feeling you've fallen into her trap. You hunch your shoulders, and search for something to say back at, not to, her. Something slimy whispers in your ear, and you find the perfect thing: guilt.

"You said you'd warn me before something bad came up. Trigger warning and such--you have a 'sense' for these things, you said." Your voice is cold.

"What, is black goo triggering for you?" She says almost everything in the same even tone, so it's hard to know if she's making fun of you or not. You glare at her, and you catch a sympathetic look back. "Nah, I mean it. I'll warn you if something that's triggerin' comes up. Most folks from your world don't got experience with slime waves. If anything, I had ta warn me." She stares towards the end of the street, hunches her back, and sighs. "I am sorry I snapped atchoo back there, though."

You almost don't remember what she's talking about. "Oh, when I ate the roof."

"Like with many, many snaps through history, the thing I snapped about wa'nt what I was really mad about, Mera. Didn't like how you talked about the Master of the Caves. He's my best friend. I'm not sorry for bein' mad. But I shouldn't of snapped."

You shrug. "It's not healthy to hold in anger."

"'S'not healthy to blast it out, either. There's a way to let it out without lettin' it take charge."

"Well. I'm not mad." You wipe sweat off your forehead--you've gotten to the edge of the village now, and a heat-wave hits you as you're back in the desert. You look back, and realize there's something keeping the candy-town cold--preserved, remembered. "While we're having this heart-to-heart, though, can you answer a question for me?"

"Mebbe." Melly sounds friendly enough, so you go for it.

"Why'd you get upset the first day, when I asked if you were a story character?"

Melly narrows her eyes and shakes her head. Okay, you get it. You drop the subject and pick up another one. This one's stringy, and long, and you pull it and see the past and the future, holding together the story you're in. A good subject. "Where are we off to, now?" you ask.

"We'll cross through the Jungle of Questioning Worms, and then we got one more stretch o' valley between us and the center. There I'll show you the lab, and you'll have had a good view o' what the slime's doing in our world, and then maybe you can use your ecology expertise to come up with a solution."

"Sounds good," you say. But you glance at the burnt, raised welts on her ankle, and suddenly you wonder if you've got what it takes. You glance back at the empty town behind you. Mist rises from it, obscuring the desert sun. The details of the candy houses disappear into the fog, and a shiver runs down your spine.


See you next week.

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