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Monday, May 20, 2013

Johnny Storm gives us a black Human Torch--but I'm afraid he's only going to reinforce racial stereotypes

David Willis recently posted this comic, and it was funny. Folks have taken Marvel superhero Johnny Storm (Human Torch) and apparently they're going to make him black. Some people are apparently complaining, because they hate black people.

Detail, cover of Fantastic Four #542[date missing]
Art by Adi Granov, found at wikipedia
I'd be more worried about Johnny Storm doing a disservice to the black comics community at large. He's loud, obnoxious, reckless, and a sleeping-around-cheater--basically every stereotype white people throw at black men to justify racism. While Storm's newly-black sister Sue might be a voice of reason, it's super-easy to stereotype the "mystical black woman" and she might well fit that stereotype, depending on the writing. Better idea: why can't they make Reed Richards black? Oh, is it because the smart scientist isn't allowed to be black? They had to choose the noisy obnoxious loud guy to be black instead? Geez, that's great.

These comic artists cannot get race right. When you pallete-swap an already-established character you're almost always going to fall into some kind of stereotyping--the authors are too old and too white to make a "black version" of an established character without egregious anti-black racism involved in some way or another. In comics, it's better to make all-new characters with fresh storylines. Static Shock, for example, was created based on a black Spiderman, but he became his own character with his own powers, and it was always interesting because he's his own guy. The black Spiderman in Ultimate comics isn't a black Peter Parker--he's his whole new own character and he rocks. See, there should have been more unique black characters to begin with. We don't need the same characters booted over and over. Put them to rest, let the stories end, and get all-new characters so that creativity can flourish and race stereotypes aren't permeated. Creating a "black batman" or a "black superman" is just a way for old white men to point out to black people, "look, we never made any black characters for you--so you can re-use on of our old ones. We're too lazy to actually make good, unique characters for you, we'll just reboot some we've already used to death."

I want new superheroes that actually speak to all races and subcultures, not re-sale, re-used, re-washed pallette-swapped stereotype opportunities. What about some decent Asian superheroes, or mixed race superheroes? If you just keep painting Superman or some other guy all different colors, these different characters don't actually get to interact. Where's the fun in that? The black audience is worth more than reboots and used characters. The black audience is worth fresh characters that span a whole gamut--not just one or two that fit certain stereotypes--with new powers, new costumes, and all kinds of new awesome.

Thursday, May 9, 2013

Three Good Ways to Make Money as a Casual Writer...

...because when I first started out I had no idea where to start. I was just googling. Go forth! Read below!

Way 1: Ghost-write an ebook for someone

What: If you're casually writing, and don't have time to market/build an ebook, write someone else's book. You get money, they get the rights. The money can range from $200-$450 for a small, easy book, to several thousand if you're an experienced ghost-writer working on a major project. It's great voice practice (eventually, if you ever write first person POV, you don't want all your characters to sound like you) and you'll learn a ton about whatever topic you're researching. I don't ghost-write fiction, because I think then someone else is stealing all your creativity, which is appalling, but when you ghost-write nonfiction you're essentially helping someone else tell the world something important that you wouldn't otherwise know. So that's cool.

Warning: Whatever you do, do NOT take less than $150 for 50 pages. In the freelancing world there's this huge problem where part-time freelancers will take horrible rates--like a few cents a page--which screws over all the full-time freelancers. Why? We can't make a living earning a $4 an hour or whatever you get for a few cents a page. For you, maybe it's just a fun way to get paid for writing, but for other people you're controlling the Invisible Hand into a stranglehold. Besides, don't you think your work is worth more than a few cents a page? Some people would put the threshold even higher than I've put it here and say don't ever write for less than 3 c a word. For easy projects, and to be realistic--because not all small business owners can afford something like that--I bend that, especially when I'm taking on a project I care about. I helped write this awesome book for about $2 a page, which is about 1/14 what I normally make and a terrible rate, but I'm proud of it because I helped someone--who didn't have a lot of money, or the writing skills to tell his awesome story--say something that makes a difference. That's what ghost-writing is about.

Why is this a warning? If you accept substandard rates on content you don't really believe in, I will send Batman to come strangle you.

Yes, Batman. He owes me one free strangle. I ghost-wrote his best stuff.*

How to get started: Check out sites like odesk.com. I found my best long-term clients through Odesk. Go back and read the warning up above, because there are a frack-ton of people out there buying hard work for nothing. Don't take that crap. Take good rates. Calculate minimum wage, and add and subtract how much a project means to you emotionally, and let that be your guide.

Way 2: Ghost-blog

What: Companies--especially small businesses--need to increase their web presence, and thankfully, google won't let them do that by just spamming keywords onto the internet. With the new google updates (not so new anymore), google looks for good content that people want to read. So what if you've got a small business owner who needs that web presence, but doesn't have time to write a whole buncha good blogs?

That's where I--or you--come in. I love ghost-blogging, because I get to actually use my biomedical engineering and history research experience to, yannow, research. I get about $25 a blog. I don't like taking less than that, because these are pretty darn research-intensive (I do science blogs mostly). Write what you know.

Warning: Voice, voice, voice. Get your voice to match your client. There's a two-way paradigm here. As long as your name doesn't go on it, it's not going to hurt you, so write whatever your client wants. Edit the way your client wants you to. On the other hand, you want to be able to get recommendations in the future, and your writing samples are the best tool you have to get more writing done. So don't write veritable crap.

ALSO, "Fight for the Users" (#tronreference) and don't put out misinformation. People out there will trust you. You want them to trust you. You don't want your client to promote lies, and you don't want your client to look stupid. You want to write with love. Seriously. So keep that in mind--"how will this thing I'm writing benefit my client and my reader"--and don't write crap.

Anything that has your name on it? Don't sacrifice a bit of quality. That's no longer ghost-blogging. Don't let them make you write lifeless stuff, either, or stuff you don't believe in.

How to get started: Scripted.com. I've been "scripting" since 2011 and I really love it. However, scripted is starting to get so many writers now it's hard to find jobs. So it's great for casual money-making. You can find some ghost-blogging jobs on Odesk, too.

Way 3: Write to an online magazine.

What: This is straight-up normal writing. No ghosting, nothing super-fancy or secretive. Usually 3c a word. Check out this awesome list of markets.

Warning: Sometimes it's better not to write the article until after you've gotten the "okay" with the pitch. Check individual market guidelines so you can tailor your tone for a particular magazine.

How to get started: I gave you a link up there. Were you paying any attention?

^_^ Alright casual writers, go make money. I remember when I first started I had NO IDEA where to start, so I think this should help you a lot!

*Batman is not real^

^(Yes, he is.)

Wednesday, April 24, 2013

Making Music Through Actions: Video Game Sounds That Reflect Players via InsertQuarterly.com

Let’s tell a story about blindness, interactive creativity, and you.
Once upon a time, video game music depended on set compositions looping over and over, like the music in the earliest Mario games. Then, in 1987, a game you’ve probably never heard of changed video games forever. RBI Baseball simply did something new: the music changed when players reached first base.
Boom! Enter the world of “plot-change” sounds. In 1980, before RBI Baseball, Pacman had something similar to dynamic sound by raising the pitch of the music with the intensity of the action–as the game became more difficult, the pitch rose — but never before RBI Baseball did the music change in direct response to a single “story event.” Now, when you approach the Witch in Left for Dead II, you can hear it. When Link opens a treasure chest, or you win a Final Fantasy battle, the plot point triggers a sound. Settings change sounds, too, like when you walk into a new Zelda dungeon, or when something bad’s about to happen in a survival horror game.
We even have an element of “character-theme” sounds in Dead Space 3, where each new enemy on the field triggers an algorithm of chaotic violin squeaks and cacophonous musical chirps so each player experiences a slightly different set of sounds. That’s the heart of adaptive music. Now, what if instead of just producing a feeling, each part of the music has practical gameplay applications? What if each sound means a different character? Could you encode character location and combat into soundtrack?
In other words, what about an adventure game you could play without seeing?

Keep dreaming with me: Click here! Click here please, and leave a comment over there, not here!
http://insertquarterly.com/2013/04/24/making-music-through-actions-video-game-sounds-that-reflects-players/

Monday, April 22, 2013

"Hold My Wrinkles"--Revised Short Fiction

 Geriatric hospital. I remember that. But him?
"Hold my hand," he breathes.
The sagging skin on my forearm flaps as I raise the claw Time left me. Blotchy flesh-colors clash with the bedsheet's white. What is his name?! My thin voice stings my ears, so I whisper:
"I don't have a hand. I just have wrinkles."
His eyes glisten. He chokes: "You have a beautiful hand. That hand saved lives."
"And struck children, and broke wedding vows, and--" Whine, whine. Instead of my sonorous alto I hear a demoness screeching accusations. Heart-palpitations rock my thin chest. Everything trembles. "And let babies die, and--"
This is a panic attack.
I catalogue the fact. That's all I can do. Rant.
"I don't want to die!" The scream ends in hacking sobs, but dried-out eyes can't make tears. I hate this self. I catalogue that, too.
"Please hold my hand," he croaks.
"I don't have a hand!"
"I do."
I look at his hand, sprawling oversized on his forearm like a cartoon. I remember his muscles used to flex, round and fertile like South America, but I can't remember his name. Sixty years married, but no name. Pathetic. My chest aches; I finally feel tears. My nose runs--I knew he can see.
"It's okay, Jen."
"My wrinkles, he won't take these wrinkles...and I forgot again," I squeaked.
"I'm Brian. I'll hold your wrinkles."
I sigh. "Brian."
"Can I hold your pretty hand now?"
I nod.
He takes my hand.

Wednesday, April 17, 2013

Make Love Not War? Romance as a Video Game Genre via Insertquarterly.com

 The world could use a few more romance video games.

Oh heavens, the controversy. Let’s trust this publication’s readership is too intelligent to moan, “Oh gawsh, what a girl thing to say,” but maybe the sexists have a legitimate counter-argument here. Romance readership? Women. Romance viewership? Women. With pizza-covered adolescent white-male stereotypes running rampant through video game culture, do companies have any financial room to aim towards a probably female gamership? 

A million times yes. Women make up 47 percent of all gamers, according to a 2012 study by the Entertainment Software Association. Even better, women over 18 make up 30 percent of the community while only 18 percent of gamers are boys under 17. The stereotype is so broken it’s not even money.

With that out of the way, here’s a bigger hurdle: what the heckz0rz is a romance video game, and why would any gamer, irrespective of gender, care about playing it?

Read the rest at Insertquarterly.com. As you know, this blog's all about fiction and adventures, so let's talk about fiction and romantic storytelling in video games! Hurry up, head on over!